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Comprehensive environment scene modeling and simulation platform tool VR-Forces
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1000

Comprehensive environment scene modeling and simulation platform tool VR-Forces

VR-Forces is a powerful and flexible C++ simulation development toolkit. It is mainly used to develop, generate and execute land/sea/air/space/electric system combat battlefield scenarios. It can be widely used in tactical command training simulators and threat targets. Virtual and real integrated simulation system such as generation, behavior model testing and computer force generation.

Comprehensive environment scene modeling and simulation platform tool VR-Forces

VR-Forces is a powerful and flexible C++ simulation development toolkit. It is mainly used to develop, generate and execute land/sea/air/space/electric system combat battlefield scenarios. It can be widely used in tactical command training simulators and threat targets. Virtual and real integrated simulation system such as generation, behavior model testing and computer force generation.
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Product description

VR-Forces is a powerful and flexible C++ simulation development toolkit. It is mainly used to develop, generate and execute land/sea/air/space/electric system combat battlefield scenarios. It can be widely used in tactical command training simulators and threat targets. Virtual and real integrated simulation system such as generation, behavior model testing and computer force generation.

product description

Simple scenarioedit

Based on the intuitive graphical user interface, non-programmers can complete imaginary force layout, route creation, waypoint planning, task assignment and plan layout through mouse clicks and keyboard input;

Support 2D/3D battlefield situation linkage display, free switching between 2D and 3D modes;

The hyper-realistic XR exaggeration mode realizes 2D/3D hybrid electronic sand table display.

Powerful simulation engine

Built-in nearly a thousand red and blue battlefield physical models and weapon system models;

Support real-time/non-real-time simulation;

Support effective interaction with the environment, including terrain interaction, traveling along roads, escorting navigation, and avoiding obstacles;

Support radio communication/detection simulation, support battle loss rules and battle loss degree simulation;

Support aggregation level/entity level multi-resolution modeling, real-time switching display of aggregation level and entity level according to the detection range of the sensor.

Model editing tools

Lightweight entity editing/customized extension development tools, built-in nearly a thousand models for both red and blue, users based on the graphical user interface, expand the CGF model on the basis of the built-in model, including 2D/3D appearance model, kinematics model, battle damage Model, signal characteristic model, equipped sensor model, equipped weapon equipment model.

Distributed architecture

70% of the global simulation applications follow the HLA/DIS simulation framework, fully support the HLA/DIS distributed simulation system framework, easily realize the task of multi-simulation engine running distribution, and support users to use the GUI front-end graphical user interface to achieve "human in the loop"/"hardware in the loop" "Loop" virtual and real integrated simulation training.

Terrain flexibility

Supports mainstream terrain formats, and can quickly develop and deploy combat scenarios based on GIS systems.

 

Support terrain format

Terrain data flow based on Web services: WMS, TMS.

3D simulation terrain: OpenFlight/MetaFlight, CTDB.

Source data in elevation and feature formats: DTED, ESRI Shapefile, dfd, VMAP.

Raster map: GeoTIFF, CADRG, bmp, png, jpeg, etc.

 

 

Computer Force Generation Toolkit

Built-in OPD combat force parameter space background database, providing various users with nearly a thousand CGF models for both red and blue. Users can build-in CGF models as templates to edit, replace, modify, and expand the dynamics, behavior/strategy of various combat force models , Damage, equipped sensors/weapons, combat strategy models, etc.;

Support customized VR-Forces simulation engine, application control/situation display interface based on C++ API, which can be embedded in the user's existing application or embedded user's application;

Support remote control API based on the realization of remote control VR-Forces simulation engine for users.

Flexible and lightweight technical support

Support the mainstream DIS/HLA distributed simulation architecture, provide users with complete development technical documents and development examples, and the application mode is flexible and light.

Good versatility, cross-platform operation

Windows® XP/Vista/Win 7/Win 8/Win 10/Linux®

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