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Scheme of individual soldier training simulation system

Scheme of individual soldier training simulation system

(Summary description)       For traditional land warfare and modern battlefield simulation of anti-terrorism, conflict, stability maintenance and urban street warfare, the company as a professional soldier combat simulation software DI-Guy in China as an agent, to provide a complete solution to the training and simulation system for individual and multiple soldiers, and to assist users in research and verification of Infantry Tactical Actions, cooperative tactics, and infantry-tank coordination, and also to simulate and verify officers and soldiers against large military equipment, for example, the maintenance of tanks, aircraft business processes, but also in the civil field to create a virtual fire, flood, car accidents and other emergencies, modeling and verification of residents emergency evacuation and fire fighting and other processes.

Scheme of individual soldier training simulation system

(Summary description)       For traditional land warfare and modern battlefield simulation of anti-terrorism, conflict, stability maintenance and urban street warfare, the company as a professional soldier combat simulation software DI-Guy in China as an agent, to provide a complete solution to the training and simulation system for individual and multiple soldiers, and to assist users in research and verification of Infantry Tactical Actions, cooperative tactics, and infantry-tank coordination, and also to simulate and verify officers and soldiers against large military equipment, for example, the maintenance of tanks, aircraft business processes, but also in the civil field to create a virtual fire, flood, car accidents and other emergencies, modeling and verification of residents emergency evacuation and fire fighting and other processes.

Information

1.Programme overview
       For traditional land warfare and modern battlefield simulation of anti-terrorism, conflict, stability maintenance and urban street warfare, the company as a professional soldier combat simulation software DI-Guy in China as an agent, to provide a complete solution to the training and simulation system for individual and multiple soldiers, and to assist users in research and verification of Infantry Tactical Actions, cooperative tactics, and infantry-tank coordination, and also to simulate and verify officers and soldiers against large military equipment, for example, the maintenance of tanks, aircraft business processes, but also in the civil field to create a virtual fire, flood, car accidents and other emergencies, modeling and verification of residents emergency evacuation and fire fighting and other processes.

 

 

2.Introduction of the scheme
   2.1System composition

 

 

   2.2Module introduction
        2.2.1 Visual Integration Development Kit Module
        Provide character modeling, scenario development interface, in the simulation application through the C + + interface can be flexible simulation of characters, provide rich character modeling. And provide API embedded in a variety of simulation system visual engine.

        2.2.2 To develop and run the module
      Provide character scenario development features, through the SDK will be inserted into the simulation application, development scenario includes the real movement of the character, in and out of the building, shuttle to the terrain and other forms of task.

        2.2.3Artificial intelligence module
       It can define the action and decision logic of the character entities, and realize collision detection and avoidance among the character entities.

        2.2.4 Expression modeler module
        It can model the facial expression of the character, provide rich facial expression library, can model and simulate the facial elements of the character, such as lip movement synchronously with the voice, etc. .

        2.2.5 Motion modeler module
      The Inherent Action Library contains more than 2000 basic actions and excessive actions, provides the action editing function of the figure model, with the extensibility of the action, provides the function of loading, editing, saving and creating actions, and provides the 3D visual view, the advanced motion engine provides a realistic display of motion.

3.  Technical characteristics
    1.Detailed models of the characters provide realistic simulation
        The technology of multi-texture mapping is introduced into the rendering engine. Through dynamic shadow and 3D model modification, it can provide lifelike character simulation, can help users save a great deal of research and development costs.

    2.The skeletal joint model provides a scalable configuration model
        The model is flexible, multi-sensor modules can be measured by wireless ad hoc network, and the relationship between sensor modules and bones can be switched freely, so it is convenient to import different software to define bones and has high scalability.

    3.Tactical motion modeling and Motion Capture provide support for individual and multi-person collaborative training
        Character action editor, you can achieve the creation of a new action, but also to achieve the editing of existing action. And it can easily import various forms of human action, thus with the virtual battlefield simulation environment better coordination of the terrain. Support Multi-person capture at the same time, achieve multi-person collaborative virtual assembly maintenance of large military equipment, multi-person collaborative tactical actions such as simulation integration.

    4.Facial mouth modeling simulation provides realistic facial features
        By modeling expressions such as blinking, staring, staring, and lip-syncing, facial movements can be given to any character, thus achieving realistic facial expression simulation in practical applications.

4.Application prospects
      Using DI-Guy, users can build a single-soldier combat simulation training system and a multi-soldier cooperative tactical simulation training system, and can also generate a large number of virtual soldiers and civilians integrated in the battlefield simulation research environment. My company integrates DI-Guy with VR-Forces and uses DI-Guy to generate computer-generated character crowds. It has a broad application prospect in the field of tactical research and individual soldier training.

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Category: Electronic System Simulation

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