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The Digital Library of the Forbidden City

The Digital Library of the Forbidden City

(Summary description)After two years of construction, the The Palace Museum finally debuted, with a trial run from December 22 to January 17 next year. At present, the booking window has been opened, the audience can make an appointment for free admission.


  



图为端门数字馆内的数字三希堂(CAVE)



  经过两年建设,故宫博物院端门数字馆终于亮相,12月22日至明年1月17日开馆试运行。目前预约窗口已经打开,观众可预约免费参观。

  今后,作为进故宫的第一站,端门数字馆将运用新技术向人们概要介绍故宫。数字展览即端门数字馆的常设展,以“故宫是座博物馆”为主题,分为三部分,包括讲述“从紫禁城到博物院”的数字沙盘展示区、以数字形式与观众零距离互动的“紫禁集萃·故宫藏珍”数字文物互动区、让观众感受紫禁城建筑魅力的“紫禁城·天子的宫殿”虚拟现实剧场,希望人们了解“故宫是什么”“故宫有什么”“来故宫看什么”。

  在现场看到,端门数字馆推出了数字沙盘、数字书法、数字绘画、数字长卷、数字多宝阁、数字宫廷原状、数字宫廷织绣、数字屏风、虚拟现实剧场等数字展项,通过精心采集的高精度文物数据,结合严谨的学术考证,把丰富的文物和深厚的历史文化积淀,再现于数字世界中。其中,数字书法项目由3块高清屏幕模拟兰亭序中“曲水流觞”的溪流,人们点击靠近岸边的漆器“觞杯”,面前的平板电脑就会随机打开兰亭序中的一个或一组文字,使用带有压感的笔模拟毛笔进行书写,观众所写的字就会融入到原作中,并可与古人原作进行对比。而由12块高清屏幕构成的“数字屏风”,不但将不断为观众展示院藏宫廷文物或与宫廷生活有关的历史知识,还可以实现虚拟试穿。观众只需根据提示,就可以在屏幕上穿上虚拟华服,拍照留念。据悉,虚拟试穿环节采用了真正三维立体的服饰模型,骨骼绑定技术使它与人体的动作更加一致,是目前同类项目中定位最为准确的技术呈现。

  故宫博物院院长单霁翔介绍,人们可以在这里走进“数字建筑”、触摸“数字文物”,通过与古建筑、文物藏品的亲密交互,探索它们本身固有的特性与内涵,获得比参观实物更丰富有趣的体验。那些宫殿建筑中小巧雅致的室内空间、质地脆弱难以展出的文物珍品、实物展览中无法表达的内容,都能在端门数字馆以数字形态呈现出来,为人们打开一扇深入了解故宫博物院的数字之门。

  与此同时,故宫博物院的官方网站英文版、青少年版也已全新上线,“全景故宫”带给用户“一个人的故宫”体验,“故宫展览”手机APP的发布则能让用户“一手掌握”最新展览动态。

  “今后通过与故宫博物院官方网站群、故宫出品系列APP、官方微博微信,以及其他数字展厅的关联、分享与互动,我们将为观众呈现出一个更为丰富、多元、精彩的‘数字故宫’。”单霁翔说。

  此外,始建于明嘉靖十六年(1537年)的养心殿将迎来首次全面修复。

  养心殿是清代帝王使用时间最长的勤政燕寝之所,也是研究清代工艺美术发展及清代帝后理政及寝居空间的珍贵史料。长期以来,养心殿区域的建筑未进行系统的修缮保护,保存现状较差。

  故宫博物院相关负责人介绍,养心殿是观众参观的集中区域,每天约有1/3的观众会进入养心殿参观,该区域可供观众参观的面积仅1000平方米,最大瞬时承载量为541人,但在参观旺季的10:30至15:30的时段,养心殿中滞留人数经常超过800人,参观安全难以保证,参观体验严重降低。

  “我们将为养心殿研究性保护项目制定科学详尽的保护规划和专项保护方案,集中人力物力进行科学管理修复,达到充分理解并完整延续其价值、恢复其健康、改善文物保存环境、提升养心殿整体环境质量的目标是养心殿保护修复的首要任务。”单霁翔说。此次修复计划用5年时间。

The Digital Library of the Forbidden City

(Summary description)After two years of construction, the The Palace Museum finally debuted, with a trial run from December 22 to January 17 next year. At present, the booking window has been opened, the audience can make an appointment for free admission.


  



图为端门数字馆内的数字三希堂(CAVE)



  经过两年建设,故宫博物院端门数字馆终于亮相,12月22日至明年1月17日开馆试运行。目前预约窗口已经打开,观众可预约免费参观。

  今后,作为进故宫的第一站,端门数字馆将运用新技术向人们概要介绍故宫。数字展览即端门数字馆的常设展,以“故宫是座博物馆”为主题,分为三部分,包括讲述“从紫禁城到博物院”的数字沙盘展示区、以数字形式与观众零距离互动的“紫禁集萃·故宫藏珍”数字文物互动区、让观众感受紫禁城建筑魅力的“紫禁城·天子的宫殿”虚拟现实剧场,希望人们了解“故宫是什么”“故宫有什么”“来故宫看什么”。

  在现场看到,端门数字馆推出了数字沙盘、数字书法、数字绘画、数字长卷、数字多宝阁、数字宫廷原状、数字宫廷织绣、数字屏风、虚拟现实剧场等数字展项,通过精心采集的高精度文物数据,结合严谨的学术考证,把丰富的文物和深厚的历史文化积淀,再现于数字世界中。其中,数字书法项目由3块高清屏幕模拟兰亭序中“曲水流觞”的溪流,人们点击靠近岸边的漆器“觞杯”,面前的平板电脑就会随机打开兰亭序中的一个或一组文字,使用带有压感的笔模拟毛笔进行书写,观众所写的字就会融入到原作中,并可与古人原作进行对比。而由12块高清屏幕构成的“数字屏风”,不但将不断为观众展示院藏宫廷文物或与宫廷生活有关的历史知识,还可以实现虚拟试穿。观众只需根据提示,就可以在屏幕上穿上虚拟华服,拍照留念。据悉,虚拟试穿环节采用了真正三维立体的服饰模型,骨骼绑定技术使它与人体的动作更加一致,是目前同类项目中定位最为准确的技术呈现。

  故宫博物院院长单霁翔介绍,人们可以在这里走进“数字建筑”、触摸“数字文物”,通过与古建筑、文物藏品的亲密交互,探索它们本身固有的特性与内涵,获得比参观实物更丰富有趣的体验。那些宫殿建筑中小巧雅致的室内空间、质地脆弱难以展出的文物珍品、实物展览中无法表达的内容,都能在端门数字馆以数字形态呈现出来,为人们打开一扇深入了解故宫博物院的数字之门。

  与此同时,故宫博物院的官方网站英文版、青少年版也已全新上线,“全景故宫”带给用户“一个人的故宫”体验,“故宫展览”手机APP的发布则能让用户“一手掌握”最新展览动态。

  “今后通过与故宫博物院官方网站群、故宫出品系列APP、官方微博微信,以及其他数字展厅的关联、分享与互动,我们将为观众呈现出一个更为丰富、多元、精彩的‘数字故宫’。”单霁翔说。

  此外,始建于明嘉靖十六年(1537年)的养心殿将迎来首次全面修复。

  养心殿是清代帝王使用时间最长的勤政燕寝之所,也是研究清代工艺美术发展及清代帝后理政及寝居空间的珍贵史料。长期以来,养心殿区域的建筑未进行系统的修缮保护,保存现状较差。

  故宫博物院相关负责人介绍,养心殿是观众参观的集中区域,每天约有1/3的观众会进入养心殿参观,该区域可供观众参观的面积仅1000平方米,最大瞬时承载量为541人,但在参观旺季的10:30至15:30的时段,养心殿中滞留人数经常超过800人,参观安全难以保证,参观体验严重降低。

  “我们将为养心殿研究性保护项目制定科学详尽的保护规划和专项保护方案,集中人力物力进行科学管理修复,达到充分理解并完整延续其价值、恢复其健康、改善文物保存环境、提升养心殿整体环境质量的目标是养心殿保护修复的首要任务。”单霁翔说。此次修复计划用5年时间。

Information

The picture shows the Virtual Reality Theatre in the Terminal Gate Digital Library.

  

The picture shows the digital CAVE in the terminal door digital hall

After two years of construction, the The Palace Museum finally debuted, with a trial run from December 22 to January 17 next year. At present, the booking window has been opened, the audience can make an appointment for free admission.

 In the future, as the first stop into the Palace Museum, the Digital Museum will use new technology to brief people about the Palace Museum. The digital exhibition, which is a permanent exhibition of the end-door Digital Museum, is divided into three parts with the theme of “The Forbidden City is a museum”, it includes a digital sand table display area that tells the story of “From the Forbidden City to the Museum”, a digital interactive area of “The Forbidden City collection of treasures from the Forbidden City”, and a virtual reality theatre “The palace of the emperor of the Forbidden City”that allows the audience to experience the architectural charm of the Forbidden City, i hope people know what is the Forbidden City, what is there, and what to see in the Forbidden City.

  On the spot, we saw the digital exhibition items such as digital sand table, digital calligraphy, digital painting, Digital Scroll, Digital Duobao Pavilion, Digital Palace original state, Digital Palace embroidery, digital screen, virtual reality theatre, etc. , through the careful collection of high-precision cultural relics data, combined with rigorous academic research, the rich cultural relics and profound historical and cultural accumulation, reproduced in the digital world. In the digital calligraphy project, three high-definition screens were used to simulate the “Winding water flowing into the glass”in the sequence of the Orchid pavilion. When people clicked on the “Glass Goblet”of lacquerware near the shore, the tablet in front of them would randomly open one or a group of characters in the sequence of the Orchid pavilion, using a pressure-sensitive pen to simulate a writing brush, the audience will be written into the original, and can be compared with the original. The “Digital screen”, made up of 12 high-definition screens, will not only continuously display court relics or historical knowledge related to court life for the audience, but also enable virtual fittings. According to the prompt, the audience can put on the virtual dress on the screen and take photos. It is reported that the virtual try-on links used a real three-dimensional clothing model, bone binding technology to make it more consistent with human movements, is the most accurate positioning of similar projects in the present technology.

According to Shan Jixiang, Dean of the The Palace Museum, people can walk into “Digital architecture”and touch “Digital cultural relics”to explore their inherent characteristics and connotations through close interaction with ancient buildings and cultural relics collections, to have a richer and more interesting experience than seeing the real thing. The small and elegant interior spaces of the palace buildings, the fragile and difficult to display cultural relics and treasures, and the inexpressible contents of the physical exhibitions can all be presented in digital form in the terminal gate digital hall, the Palace Museum opens the door to a deeper understanding of the digital world.

At the same time, the official website of the The Palace Museum, in English and for teenagers, has been launched, offering users a “One-man palace”experience, the release of the “Forbidden City Exhibition”mobile phone APP will allow users to “Grasp”the latest exhibition.

“By connecting, sharing and interacting with the The Palace Museum’s official Website Group, the Palace Museum’s series of APPS, official Weibo and other digital exhibition halls, we will present a richer, more diverse and wonderful ‘digital palace museum,’”Shan said.

In addition, Hall of Mental Cultivation, built in the 16th year of the reign of Emperor Jiajing of the Ming Dynasty (16th 1537) , will receive its first full restoration.

Hall of Mental Cultivation was the place where the Qing emperors used to sleep for the longest time. It was also a valuable historical material for studying the development of the Qing applied arts and the governance and sleeping space of the Qing emperors and their Queens. For a long time, the buildings in Yangxindian area have not been systematically repaired and protected, and their preservation status is poor.

According to the official in charge of The Palace Museum, Hall of Mental Cultivation is a concentrated area for visitors. About one-third of visitors enter Hall of Mental Cultivation every day. The area available for visitors is only 1,000 square meters, the maximum instantaneous carrying capacity is 541 people, but during the peak season from 10:30 to 15:30, the number of people staying in Yangxin Hall often exceeds 800, which makes it difficult to guarantee the safety of the visit and seriously reduces the visit experience.

“We will work out a scientific and detailed conservation plan and a special conservation plan for the conservation project of Yangxin Hall, and Focus Our manpower and material resources on scientific management and restoration, so as to fully understand and fully maintain its value, restore its health, improve the environment for the preservation of cultural relics, and improve the overall environmental quality of Yangxin Hall, which is the primary task for the conservation and restoration of Hall of Mental Cultivation,”Shan said. The restoration is planned to take five years.

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