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Human motion simulation tool DI-Guy
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1000

Human motion simulation tool DI-Guy

DI-Guy is a human body motion simulation toolkit provided by MÄK, which can be fully integrated into PRESAGIS's VegaPrime and VR-Vantage. DI-Guy provides tool software for adding character features in the simulation environment, including human appearance modeling and motion modeling, providing entity-level imaginary task planning and execution functions, and intelligent task execution through DI-Guy's artificial intelligence module Function. Based on HLA/DIS implementation, the developed virtual person can be added to the standard distributed simulation virtual battlefield environment.

Human motion simulation tool DI-Guy

DI-Guy is a human body motion simulation toolkit provided by MÄK, which can be fully integrated into PRESAGIS's VegaPrime and VR-Vantage. DI-Guy provides tool software for adding character features in the simulation environment, including human appearance modeling and motion modeling, providing entity-level imaginary task planning and execution functions, and intelligent task execution through DI-Guy's artificial intelligence module Function. Based on HLA/DIS implementation, the developed virtual person can be added to the standard distributed simulation virtual battlefield environment.
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Product description

DI-Guy is a human body motion simulation toolkit provided by MÄK, which can be fully integrated into PRESAGIS's VegaPrime and VR-Vantage. DI-Guy provides tool software for adding character features in the simulation environment, including human appearance modeling and motion modeling, providing entity-level imaginary task planning and execution functions, and intelligent task execution through DI-Guy's artificial intelligence module Function. Based on HLA/DIS implementation, the developed virtual person can be added to the standard distributed simulation virtual battlefield environment.

product description

Product Features

DI-Guy software is a human body motion simulation toolkit that provides professional modeling and simulation tools for simulating characters, motion, behavior, etc. DI-Guy integrates two major functions of character visualization and artificial intelligence behavior simulation, providing real-time simulation and visualization of the appearance of characters, modeling and simulation of body movements, modeling and simulation of expressions, and the psychological emotions of characters that drive these actions With its modeling and simulation functions and APIs for customizing simulation behaviors, DI-Guy provides users with game-level realistic character images such as limbs, expressions, costumes, and individual weapons in the battlefield simulation LVC application

DI-Guy SDK

The DI-Guy development toolkit quickly embeds the character simulation function into the visual simulation environment, develops realistic character images for various simulation applications, and gets rid of the ancient means of creating character simulation models from scratch.

There are three typical simulation frameworks using the SDK:

DI-Guy Scenario

An interactive design and development environment for modeling and simulating character behavior is a character scenario development tool. The easy-to-use visual character scene development tool is as simple as Photoshop in the field of drawing, and can directly manipulate various actions of characters without programming.

 

  DI-Guy Scenario itself is a complete solution product, DI-Guy Scenario can be used in various ways:

 

DI-Guy AI

The character intelligence function enables characters to find paths intelligently and interact with the environment. Everyone is an individual with independent consciousness and an independent simulation individual, while a group of people has correct behaviors that do not need to be developed in a group.

 

DI-Guy Motion Editor

 

 

Expressive Faces

Realistic expression simulation function. Provides 15 kinds of typical facial expressions, which can be assigned to any character. The movements include realistic movements such as lips and eyes, which can match the mouth movements with wav format files.

 

 

Expressive Faces can simulate the process of training police to interrogate criminal suspects. The development methodology recommended by Expressive Faces is Expressive Local Path Technique.

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